Help Scorchie, a friendly and hiperactive will-o'-wisp, to save his friends agains a mysterious and perverse sludge while venturing out into a vast and diverse world in this tight platformer game! Brave dozens of challenges, uncover secrets and piece together the mistery of the purple sludge using Scorchie's dash abilities!
All the objects inherit from the parent class 'interactive object', there are two types: obstacle and trigger object. the obstacle type reacts to the player and the enviromment, while the trigger, activate events that can change the game, level layout or other objects.
How it works?
The shader is a sprite lit shader made in the Shader Graph Editor. Is is divided in two different
effects: dissolve and glowing border.
How it works?
The shader is an unlit shader made in the Shader graph editor. It utilizes a camera to capture the
movement and then shows a reflection on a texture. To create the wave effect, it is used one script
for the Water waves and another to create an instance of the material used by the camera.
The SoundsManager class is a singleton that provides a global way to play: Sound effects (SFX) categorized by type (UI, Player, Enemy, etc.) Music tracks, including smooth fade transitions between songs
The Audio Event is a simple class that contains an audio clip and the audio name. The audio name is used to find the audio from the array.